The System Mistook Me for a Cat

Chapter 191



Chapter 191

When the plane landed on the continent of Antarctica, the sky was still bright.

However, it was already evening, though the sun hadn’t completely set. Mist swirled in front of the distant icebergs, and the snow hadn’t melted, so everything remained a vast expanse of white.

Professor Mi, standing nearby, said, “When you come back tomorrow during the day, you’ll see the clouds meeting the distant snow-capped mountains, as if the sky and the earth are converging here.”

Their re

-

At the same time, the promotional campaign for the new game *Cat House Simulator* officially launched.

Unlike the somewhat rushed release of *Flying Birds*, *Cat House Simulator* was born under the spotlight. After seeing the Easter egg in *Flying Birds*, everyone was even more excited about the new “semi” holographic game.

So, when the promotion went live, people were surprised to find—

The game, which required a VR pod for the full experience, was being promoted through a mini-game that could be played on a mobile app.

Yes, to promote their semi-holographic game, they had first created a mini-game that could be played instantly by scanning a QR code.

Some people wanted to flip the table and shout, “I just want the holographic experience, give it to me now!” But most of the eager, restless netizens chose to scan the code, log in, and start playing.

And the name of this mini-game… was *Cat Box*?

Yue Si canceled her livestream plans for the day as soon as she saw the announcement, timing it perfectly to scan the code.

Though she wasn’t the first to trigger the *Flying Birds* Easter egg—Chu Tingwu had beaten her to it—she had followed Chu Tingwu’s lead and, having previously been on a cyber pilgrimage, became the second person to trigger the Easter egg. She even created a tutorial, riding the wave of the game’s popularity and becoming the fastest-growing content creator in the FPS community thanks to *Flying Birds*.

Her friends and family were envious, and Yue Si knew she had to seize the opportunity.

Her subsequent rise in followers was due to her relentless search for strategies, always striving to be the first to uncover new Easter eggs. She even moved a VR pod into her studio.

Some friends worried she was investing too much, but Yue Si believed… while traditional games wouldn’t disappear, the future, as technology advanced, would undoubtedly belong to holographics.

Being able to experience semi-holographic games through a VR pod now wasn’t a loss—it might even be a gain.

She was currently in the pod… Although *Cat Box* could be played on a phone, the official recommendation was to use VR equipment for the best experience.

She opened the app, selected “Load,” and after the progress bar completed—

A closed cardboard box appeared on the screen, with only a small round hole in it. Then, the camera zoomed in, seemingly entering the box, and the perspective shifted… The player became the “cat” trapped inside the box.

[Please wear the full set of “Wu” series knee pads, elbow pads, wrist guards, and gloves. Ensure they are properly fitted and do not move more than three meters away from your gaming device.]

Since playing the full game *Cat House* required VR equipment, this setup made sense.

Yue Si put on the gear, clicked the confirmation button on the screen, and followed the instructions to place her phone on a stand a meter away, then projected the screen.

[Extend your hand]

Yue Si stretched out her left hand, and a “scratch” sound came from the speakers, as if something had hit the cardboard box.

She thought, “Aha,” and immediately understood what was happening.

She then punched forward with her fist, and sure enough, the sound of the box being hit was clear, though this time it was a dull thud instead of a sharp scratch.

Correspondingly, in the game interface, the light streaming through the hole in the box swayed slightly.

She laughed and explained to her still-confused assistant:

“This is similar to playing *Ring Fit Adventure* or *Fitness Boxing*.”

Through the connected devices, the player’s real-world actions were reflected in the game.

She really was the cat inside the box. When she raised her hand, the “cat” raised its paw. When she kicked, punched, or rolled, the “cat” did the same.

Of course, she was only hitting air, with some slight feedback from the devices, but the realism was severely lacking.

The game system seemed to assume that even the clumsiest player could grasp this mechanic, and soon presented the main objective:

[Task: Escape the box!]

More people in the studio gathered around to watch the commotion because, to be honest, even just watching Yue Si play was quite entertaining—she seemed to be adapting to her "paws," even though she technically wasn’t.

On the screen, the cardboard box had already been torn open with various holes, some bearing tooth marks (Yue Si: "Hmm...") and others showing claw marks or even punctures from nails.

Apart from what seemed to be a ventilation hole, the box appeared to be sealed shut with tape, so it took quite a bit of effort for her to finally create an opening big enough for a cat to squeeze through.

Yue Si was also drenched in sweat... She should have realized when she bought the knee pads that they weren’t just gaming equipment but could actually double as workout gear.

Soon, an eager employee stepped in to take over the game, while Yue Si went to rest on the side, watching the employee excitedly tear at the box, widening the hole and squeezing out in an awkward manner.

As the "cat" squeezed out, the box tilted to one side, and the player controlling it turned around to see a dusty full-length mirror behind the box.

In the mirror was a long-haired tortoiseshell cat with a sooty appearance. Compared to the average cat, it looked rather skinny, and without the fur, it probably wouldn’t weigh much. And then—

Yue Si almost spat out her milk tea:

"Why is this cat walking upright?!"

The employee controlling the game: "..."

His intuition told him something was off.

Slowly, very slowly, he crouched down, and everyone could see that in the game, the long-haired tortoiseshell cat in the mirror also crouched down, its expression serious but its movements slightly awkward.

The employee lay down on the floor.

The cat also lay down.

The employee silently pushed himself up with his hands... while the cat in the mirror stretched out in a perfect feline stretch and even wagged its tail.

Yue Si: "...Pfft."

The game *Cat Box* indeed used motion capture, and it captured human movements with 100% accuracy. If a player stood up while playing, the cat in the game would also stand upright on its hind legs, making for a rather comical sight.

The task of escaping the cardboard box was completed, and the next task quickly popped up—

[Task: Leave the room!]

The studio staff huddled together, and the camera followed the employee’s movements as it panned around.

The room appeared to be a storage space, cluttered with various old items, the most prominent being the full-length mirror. The clutter blocked the window behind it, so the only way out for the cat was through the door.

The door was directly across, with nothing else in the way. About half a meter away stood a table, its height matching that of the doorknob.

Yue Si: "Jump up to grab the doorknob, or jump onto the table and use your weight to press it down. That should open the door, right?"

It sounded like a reasonable idea.

Until the employee started jumping.

The cat’s claws left frustrated scratch marks on the wooden door.

—The doorknob’s height seemed normal, but it was actually twice the length of the tortoiseshell cat’s body! Why couldn’t it reach even when jumping from a standing position? And when it finally managed to reach, it couldn’t grab hold. Isn’t this how cats jump?

The system: "?"

If the cat in the game truly had to replicate real-life movements one-to-one, wouldn’t players have to jump to twice their own height? Not necessarily—just mimic the movements roughly, and the tortoiseshell cat in the game would jump on its own!

*Cat Box*, as a precursor game, was designed to help players get used to the feline body mechanics in *Cat House*. Eventually, players would realize they could leap three meters high, just like a real cat. By playing *Cat Box* first, they could learn some techniques for applying force and moving properly. Otherwise, the semi-holographic game would be filled with cats walking upright, jumping into walls, and failing to catch mice.

The player was still jumping.

The player was still trying.

The system: "..."

The system felt no sympathy and considered updating the game to add a mouse to the storage room.


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